Hey, I'm currently very busy with the dungeon system. It's really tricky and I hope to be able to show you some upates about it soon. In the meantime, here are some new screenshots in which you can see a few new features, like:
- Two-handed weapons: Greatswords and greatmaces
- Combo-system is back: subsequent hits increase damage and have different animations
- Improved camera and targeting
- Kingdoms: There are now kingdoms with frontier walls and guards
- Dungeon entrance with runestone: you can port back to the runestone when you've completed a dungeon
- Ring item menu for quick access of consumable items
- Coins: enemies now drop copper, silver and gold coins
Monday, February 27, 2012
Thursday, February 16, 2012
Cube World Video: Bows, Shields and More
This video gives an overview of the different weapon styles and fighting moves that are implemented so far. Each weapon type has now an additional finishing move which can be triggered in combination with rolling (dodging).
Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike
Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash
Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam
Two-handed:
- Special: Smash
- Roll + Special: Somersault smash
Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike
Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash
Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam
Two-handed:
- Special: Smash
- Roll + Special: Somersault smash
Sunday, February 12, 2012
Friday, February 10, 2012
Screenshots: Dungeons
Just a note: Cube World it NOT available for download. Any Cube World download sites are scam.
I'm implementing randomly generated dungeons with the following features:
- Fire and spike traps
- Levers, doors, gates
- Dungeon bosses
- Treasure chests
Check out my test dungeon run in the screenshots below.
P.S.: Before you ask: I'll increase the XP you get for killing bosses. :)
Edit: I'm still tweaking the item system so the weapon stats in the screenshot are not correct yet.
I'm implementing randomly generated dungeons with the following features:
- Fire and spike traps
- Levers, doors, gates
- Dungeon bosses
- Treasure chests
Check out my test dungeon run in the screenshots below.
P.S.: Before you ask: I'll increase the XP you get for killing bosses. :)
Edit: I'm still tweaking the item system so the weapon stats in the screenshot are not correct yet.
Thursday, February 2, 2012
Screenshots: Obsidian Armor and Swords
Hey, I'm currently adding new armor and weapons. The first ones are made of Obsidian and you can see them in the screenshots below, where I tested them in multiplayer.
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