Hey, I recently added mountains and clouds. Here are some screenshots:
Showing posts with label Cube World. Show all posts
Showing posts with label Cube World. Show all posts
Monday, March 26, 2012
Tuesday, March 13, 2012
New Cube World Video: Monsters
Here is a new video with some new features:
Monsters:
- Huge boss mobs with random body parts
- Different body parts give them different abilities
Combo system:
- Subsequent attacks do more damage and can be performed faster
- Different weapon types have different combo attacks
- If an attack misses, the combo chain is ended
Other features:
- Removed auto-targeting; you have to fight freely
- Redesigned combat: normal attacks do more damage and can be dodged more easily
- Additional attacks, animations, special moves
- Ability bar
- Stamina: Needed for dodging and some abilities
Monsters:
- Huge boss mobs with random body parts
- Different body parts give them different abilities
Combo system:
- Subsequent attacks do more damage and can be performed faster
- Different weapon types have different combo attacks
- If an attack misses, the combo chain is ended
Other features:
- Removed auto-targeting; you have to fight freely
- Redesigned combat: normal attacks do more damage and can be dodged more easily
- Additional attacks, animations, special moves
- Ability bar
- Stamina: Needed for dodging and some abilities
Monday, March 5, 2012
Screenshots: Dungeon Entrances
I'm currently adding various dungeon themes like mines, crypts and tombs. In the screenshots you can see some dungeon entrances with different themes.
Monday, February 27, 2012
New Screenshots
Hey, I'm currently very busy with the dungeon system. It's really tricky and I hope to be able to show you some upates about it soon. In the meantime, here are some new screenshots in which you can see a few new features, like:
- Two-handed weapons: Greatswords and greatmaces
- Combo-system is back: subsequent hits increase damage and have different animations
- Improved camera and targeting
- Kingdoms: There are now kingdoms with frontier walls and guards
- Dungeon entrance with runestone: you can port back to the runestone when you've completed a dungeon
- Ring item menu for quick access of consumable items
- Coins: enemies now drop copper, silver and gold coins
- Two-handed weapons: Greatswords and greatmaces
- Combo-system is back: subsequent hits increase damage and have different animations
- Improved camera and targeting
- Kingdoms: There are now kingdoms with frontier walls and guards
- Dungeon entrance with runestone: you can port back to the runestone when you've completed a dungeon
- Ring item menu for quick access of consumable items
- Coins: enemies now drop copper, silver and gold coins
Thursday, February 16, 2012
Cube World Video: Bows, Shields and More
This video gives an overview of the different weapon styles and fighting moves that are implemented so far. Each weapon type has now an additional finishing move which can be triggered in combination with rolling (dodging).
Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike
Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash
Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam
Two-handed:
- Special: Smash
- Roll + Special: Somersault smash
Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike
Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash
Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam
Two-handed:
- Special: Smash
- Roll + Special: Somersault smash
Sunday, February 12, 2012
Friday, February 10, 2012
Screenshots: Dungeons
Just a note: Cube World it NOT available for download. Any Cube World download sites are scam.
I'm implementing randomly generated dungeons with the following features:
- Fire and spike traps
- Levers, doors, gates
- Dungeon bosses
- Treasure chests
Check out my test dungeon run in the screenshots below.
P.S.: Before you ask: I'll increase the XP you get for killing bosses. :)
Edit: I'm still tweaking the item system so the weapon stats in the screenshot are not correct yet.
I'm implementing randomly generated dungeons with the following features:
- Fire and spike traps
- Levers, doors, gates
- Dungeon bosses
- Treasure chests
Check out my test dungeon run in the screenshots below.
P.S.: Before you ask: I'll increase the XP you get for killing bosses. :)
Edit: I'm still tweaking the item system so the weapon stats in the screenshot are not correct yet.
Thursday, February 2, 2012
Screenshots: Obsidian Armor and Swords
Hey, I'm currently adding new armor and weapons. The first ones are made of Obsidian and you can see them in the screenshots below, where I tested them in multiplayer.
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